Pillars of Eternity 2 logo


Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
Disable all ads!

Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Maje Island: Maje Island
Vilario's Rest: Captain's Cabin | Vilario's Rest | Sea Cave
Port Maje: Port Maje | Port Maje Harbor | Kraken's Eye, Main Floor | Kraken's Eye, Upper Floor | Satahuzi | Gorecci Street |
Engwithan Digsite: Engwithan Digsite | Engwithan Digsite, Interior | Arena Sublevel

Arena Sublevel

Arena Sub-Level


  1. This doorway leads back out to the Engwithan Digsite at #12.

  2. You can use the Champion's Medallion here to open the door at #3.

  3. A door that can be opened by using the Champion's Medallion at #2.

  4. An Amulet of Health can be found in the sarcophagus here.

  5. The statues with shields in this room provide clues as to what buttons to press at #7.

  6. There will be a panel of six buttons on the floor here. They are needed if you want to put out the fire that starts in the room at #8 once you open the door at #7. The statues with shields at #5 provide clues that the top-left and top-right buttons need to be pressed. Viewing the Adra Pillar at #15 indicates that the bottom-left button is the third button that needs to be pressed to make the fire go out.

  7. This door can be used by lighting fires on either side of it, either by using a Torch, a Flint and Tinder, or if your Watcher character is a Fire Godlike.

  8. A fire starts in this room after opening the door at #7. You can put it out by pressing the top-left, top-right and bottom-left buttons at #6.

    There will be a chest in the room that has the Gladiator Sword.

  9. There will be plenty of Brine Imps to fight in this room.

  10. This chest has a Tattered Note in it, which explains experiments with Golems that have gone awry.

  11. There will an assortment of Brine Imps, Will-O-Wisps and Sporelings to fight here.

  12. There will be a couple of Rusted Copper Constructs here.

  13. There will be a few Essence Anomalies and Will-O-Wisps here, led by a Greater Anomaly.

  14. The table here will have a Journal Entry in it that explains the discovery of a potent Adra vein, along with a few other items.

  15. Adra PillarHere is the soulless husk of Oderisi, standing before an inert Adra Pillar. Clicking on it will lead to obtaining Oderisi's Notes, which will progress the Stranded quest.

    It will also prompt a vision whereby Eothas is slowly but surely making his way to an even larger Adra pillar, with intentions of doing something that he views as world-changing and necessary. Having that vision concludes the quest called To Hunt a God, and starts a new one, The Veins of Eora.

    The pillar can also provide an opportunity for Xoti to complete her personal quest, The Lantern of Gaun.


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!