Pillars of Eternity 2 logo


Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
Disable all ads!

Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Maje Island: Maje Island
Vilario's Rest: Captain's Cabin | Vilario's Rest | Sea Cave
Port Maje: Port Maje | Port Maje Harbor | Kraken's Eye, Main Floor | Kraken's Eye, Upper Floor | Satahuzi | Gorecci Street |
Engwithan Digsite: Engwithan Digsite | Engwithan Digsite, Interior | Arena Sublevel

Engwithan Digsite

Engwithan Digsite


  1. The exit here leads back out to Maje Island.

  2. There will be several empty husks of what were once living beings, and they can be looted for coins. Xoti will want to gather their souls in her lantern as part of The Lantern of Gaun quest, but she won't get any.

  3. There will be a few Boars and a few Wurmlings to fight here.

  4. Here are entrances to the Ancient Training Hall. They lead to points marked #3 on the map of the Engwithan Digsite Interior.

  5. Here is a cat named Gosha that you can take on as a Pet.

  6. The stairs here lead to the Engwithan Digsite Interior at #1.

  7. Here is a table that has a Weathered Journal Page, which suggests that Oderisi actually made some progress with his experiments.

  8. A table here will have some coins as well as a Scrawled Note, which indicates a request for Huana workers to do some digging for a week.

  9. The door here leads to the Engwithan Digsite Interior at #6.

  10. The pit here has a few Young Panthers and Wurms. Veteran or Path of the Damned settings may have them led by a Young Drake. A good approach is to find a good bottleneck, like between the entrance at #6 and the table at #7, and force them to fight you one or two at a time.

  11. Freeing the Animancers from this cage will mean progress for the Stranded quest. Aloth will be among the Animancers, and he can now join you as a companion.

  12. Here is the entrance to the Arena Sub-Level at #1.


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!