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Pillars of Eternity 2 Video-Based Walkthrough by David Milward

INTRODUCTION | CHARACTERS | COMBAT RULES | AREAS
About the Walkthrough | About the Maps | About the Author
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AREAS: PORT MAJE | FORT DEADLIGHT | NEKETAKA | SOUTHERN DEADFIRE | KANGATI ISLANDS | WAKARA REEF | OATHBINDER'S SANCTUM | TEHIWAI | RETURN TO NEKETAKA | WEST WAKARA REEF | SAYUKA | BURNING SHOALS | BEAST OF WINTER | HASONGO | SLAVERS (GOOD) | SLAVERS (EVIL) | RIKIHU'S MAW | MAGRAN'S TEETH | SEEKER, SLAYER, SURVIVOR | PRINCIPI | VAILIAN TRADING COMPANY | SPLINTERED REEF | FORGOTTEN SANCTUM | MEGA BOSSES | UKAIZO

Seeker, Slayer, Survivor: The Proving | The Rite of Passage | The Slaying Face | The Champion of the Hunt | Beasts of the Slayer

The Proving

World Map

*Evil* Muatu's Head

I show this expansion mostly from the perspective of the evil party. Zarathos goes below deck on his ship, and speaks to The Steward. She informs him of a strange crate brought aboard.

I click on the crate just a little left of The Steward. There's no danger to opening it during the scripted interaction. Zarathos has a long conversation with the spirit of Muatu to start the Quest called The Proving.

He also gets Muatu's Head, a Trinket that can summon the spirit of Muatu once per Rest. He tends to focus mostly on healing allies.

The Gods Are Fighting

The good party sails west, and Alliria gets pulled into an argument among the Gods. And again, many of the replies can be grouped into Aggressive, Sassy or Diplomatic. And they affect what kind of Death's Herald power you receive at the end of the conversation.

Woedica screws her mouth into a sneer. "You fool! If only we had attacked him when I first proposed it-!" Accusations drip bitter as bile from her tongue.


"We try, but... agreement eludes us." Ondra's storm-dark eyes swivel to meet yours.:
Wael's many eyes alight on each god in turn. "We make little enough progress on our own."
...The Pallid Knight speaks with the chilly temperance possessed only by the god of death.:
"But we get ahead of ourselves. First, the Watcher must get to Ukaizo, and that will be a trial all its own.":
"And the Watcher will be forced to reckon with it if he wishes to confront Eothas."

The birds at last linger too long, and Magran slaps them away. They burst into a cloud of essence, then reform, and fly in a screeching chorus back to Hylea:
"Go prepared, Watcher. The guardian will not stand aside, not even for the Herald of Berath." -OR-

"And Eothas will not fight the creature - it would prove little more than a distraction for him, especially as my tsunami and Magran's volcano couldn't stop him.":
"What do you think of Eothas' scheme to destroy the Wheel?":
"Without sustenance, we starve as any mortal might. We die and leave a great silence behind - an eternal emptiness from which nothing is born.":
"He believes kith will rise to his challenge. I am not so sure, but I look forward to watching them try.":
"What if Eothas is right, and kith succeed in rebuilding the Wheel? What then?":
The Pallid Knight's eyes bore into yours. "An impassioned plea from the Hound of Eothas may still temper his actions. Confront him at Ukaizo.":
"Does that not frighten you? You, kith, who are most vulnerable?":
What Death's Herald power you get after this conversation depends on the one you had at the conclusion of the Quest called A Distant Light, and your dialogue choices during this conversation. More specifically, the upgrade depends on whether you made 4 Aggressive replies, 4 Sassy replies or 4 Diplomatic replies. 4 Aggressive replies takes priority over 4 Sassy replies, and 4 Sassy replies takes priority over 4 Diplomatic replies.

If you had at least 4 Aggressive replies:
If you chose at least 4 Sassy replies AND less than 4 Aggressive replies:
If you chose at least 4 Diplomatic replies AND less than 4 Aggressive replies AND less than 4 Sassy replies:
Alliria makes at least 4 Aggressive replies. That means her Awe of Death's Herald power gets upgraded so that it provides Tenacious (+5 Might, +2 Penetration) instead of Strong (+5 Might) in addition to Insightful (+5 Perception).

Leave Kazuwari

I sail west of Neketaka Island. I board a Principi Master Captain along the way.

I approach the island of Kazuwari at #49 on the World Map. An enormous Crocodile swims underneath the ship, and Galawain warns Alliria to stay away from the island. But Alliria docks her ship at the island anyway. I showed this particular part from the perspective of the good party because Galawain has some choice words for Alliria for destroying the machines at Cignath Mor.

Kazuwari

Rebutara Pass

The good party is now at #1 on the map of Kazuwari. They go to the Rebutara Pass at #2. There will be large skeletons within immediate view. Mirke makes a Survival check of 13 to reveal that they come from unusually large quadrupedal lizards. She also makes a Stealth check of 10 to sneak up on them unnoticed, and discover that decorations are placed inside the skulls.

Several more options become available now that I approached the skeletons with Stealth:


I encounter a group of Huana led by Hateno, including an Orlan named Scibeal as well as several Razorback Boars. Two of those Boars are very large. You can choose the Aggressive option to attack them. They won't leave any special loot though.

There are multiple ways to convince them to let you pass without a fight:
Hateno then lets her pass without incident.

*Evil* Rebutara Pass

And of course Zarathos prefers to just straight up slaughter them.

Hiuahariki Rise

Here is Hiuahariki Rise. There is a Proving Stone at the bottom of the hill. Muatu will explain its significance to you, while a History check of 6 confirms what he says.

You can simply take the Proving Stone and leave if you want to keep your options open. That will result in a Large Engraved Stone in your inventory, which you can use here later if you want.

You have some options for getting it up the hill:


There will be a pedestal at the top of the hill. A Religion check of 10 and / or a Mechanics check of 12 can provide additional information about it. Place the Proving Stone on the pedestal to open the entrance to the Temple of Toamowhai.

Temple of Toamowhai

The Proving

The good party emerges at the door at #1 on the map of the Temple of Toamowhai. I speak briefly with a Huana guard, who bids me to speak with Humaire.

I go west and up the stairs at #8. They take me to an arena called The Crucible. I catch the end of a battle in the arena. Humaire comes to speak to me, and suggests that I might complete The Rite of Passage. The conversation ends which means a 7,000xp reward and completion of the Quest called The Proving. The The Rite of Passage Quest begins.

I go back down the stairs to return to #8 on the map of the Temple of Toamowhai.

Kazuwari

*Evil* Huaba Maha Depths

The evil party goes to the Huaba Maha Depths at #3 on the map of Kazuwari. A History check of 12 from Tekehu reveals the jaguar statues as being of Huana origin. A Mechanics check of 14 from Ydwin reveals harmless traps that are no longer functional.

I use a Rope and Grappling Hook from the side of the well (or one of the jaguar statues) to get the party safely to the bottom. An Athletics check of 10 by everyone in the party would work as well. The evil party is now inside the Temple of Toamowhai, but at #13.

Temple of Toamowhai

A vine-covered wall will be at #14. There's a few ways to get through:


Zarathos uses the Alchemical concoction to burn the vines down.

*Evil* Agony of the Elements

I open the door at #15 with a lever. The Arena Warden obliges me to enter The Crucible through the door at #16.

The Crucible

I am forced into a battle that overlaps with the first part of The Rite of Passage Quest. It is against a void-sphere type monster called The Tyrant. An obelisk on the north side periodically summons Storm Blights. Another on the east side will summon Flame Blights, and the one on the south side will summon Earth Blights. I cannot kill The Tyrant until I've destroyed all of the obelisks first. The Tyrant can hit for a LOT of damage with an enhanced Dancing Bolts power. I set up the Salvation of Time-Ancestor's Memory Loop. And I gradually make my way around to destroy the Obelisks one at a time. But I also have Xoti gradually put up Barring Death's Door on everyone one at a time, and renew those Barring Death's Doors, with endless castings of Salvation of Time as I make my way around. I eventually wear down The Tyrant once the Obelisks are gone.

The three Faces of the Hunt congratulate me before I return to the Temple. I loot The Tyrant's body, and get several crafting ingredients and gems, including a Sapphire.

It is now time to undergo The Rite of Passage.



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