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Pillars of Eternity 2 Video-Based Walkthrough by David Milward |
Periki's Overlook
*Evil* Marihi's Metalworks
The evil party travels directly to Marihi's Metalworks, the entrance to which is at #13 on the map of Periki's Overlook. Ydwin's Mechanics skill checks are now definitely good enough to lockpick the two chests on the west side. And her Stealth is good enough to lift the Devil of Caroc Breastplate and the Small Shield called Tuotilo's Palm undetected.
I then purchase a Dagger named Lover's Embrace and leave.
I go to the exit at #24. I give Tuotilo's Palm to Xoti. The shield is unique in that it's a bashing shield, but unlike the other bashing shields its Accuracy and Damage and Penetration will scale with increases in a Monk's Power Levels. The shield itself won't inflict the same damage as Monk fists, but that still makes it a whole lot better than the other bashing shields. And it's a good shield for a Monk who wants to both attack, and tank with other abilities like Soul Mirror, Dance of Death and Imagined Pain. The later phases of the game see Xoti as basically a buffing-Salvation of Time battery, but I make this part of a secondary weapon set for her in battles where I may want her to attack more often.
I add Balanced Shield as one of its unique enchantments. My preference is to stack its Deflection bonuses with other bonuses stemming from her class abilities and other items, like Gipon Prudensco. I also add Precision Striker as the other unique enchantment. More Accuracy means more Critical Hits in conjunction with Monk abilities like Swift Flurry and Heartbeat Drumming, and that makes it preferable to the 10% bonus damage of Pugilist.
Now I switch out Mirke and Xoti for Eder and Konstanten.
Konstanten gets Lover's Embrace. Daggers come with an inherent +5 bonus to Accuracy, which will help him get the Critical Hits he needs as a Skald. I enchant it with the Male version of Lover's Quarrel, as male targets are more common during ship battles. The Constitution bonus from the resulting Frenzy will improve his survivability. The Might bonus will improve both his Damage and his Healing.
Eder gets the Devil of Caroc Breastplate. The -10% Recovery Time is certainly a welcome benefit, and it will stack with other reductions to Recovery Time that Eder will enjoy through his class abilities like Mob Stance and Armored Grace. The distinctive benefit of the armor is that it adds +2 Power Pool Points for classes that do not cast spells and do not have infinite resources like a Chanter or Cipher. The kind of character that derives the most benefit from the armor is a multi-class character where neither class is a spellcaster and whose activated abilities rely on finite Power Pool points. The armor will add +2 Power Pool Points to both classes of the multi-class character. And for Eder that means more Guile to use powers like Debilitating Strikes and Shadow Step, and more Discipline to use Disciplined Strikes and Unbending.
I added the Devil's Due enchantment, which restores 2 Health per 3.0 sec for 6.0 sec. His build is centered around unleashing area of effect Damage in a burst with each Critical Hit, so it makes sense to add another benefit on scoring a Critical Hit.
Ydwin enchants her Watershaper's Focus to add Master Shaper. The Frost and Water Power Levels won't mean anything for a Cipher, but it's a prerequisite to the next enchantment. I add Ondra's Wrath. Each hit has a 5% chance of Crushing Damage in a radius around the initial target, which itself will add more Focus.
Marihi's Metalworks
The good party can now also open the chests and pilfer their items with little trouble. Ydwin gets enough xp to advance to her 9th level after I pick the locks on the chests. She gains Snake's Reflexes, as the bonus to Reflexes will augment another ability she will soon get, Adept Evasion.
Ydwin gets Tuotilo's Palm in the good party. The shield's bonuses to Accuracy and Damage and Penetration will also scale with increases in Monk's Power Levels for a character who has Monastic Unarmed Training. I add Precision Striker for the +5 bonus to Accuracy, as well as Outward Spikes, which provides a 20% chance for another Riposte-style Attack after an enemy Attacks the wielder but Misses.
Alliria wears the Devil of Caroc Breastplate as an interim armor. The -10% Recovery Time is a benefit, as will be the +2 Zeal she gets to spend on White Flames or Brand Enemy or other abilities.
I leave and buy up crafting ingredients from The Dark Cupboard and Cuitztli's.
I go to the exit at #1 after that. And then I switch in a party of Serafen, Rekke, Fassina and Konstanten as the party members with the least xp.
The good party makes to leave. The evil party has a little more to do first.
*Evil* Iolfr's Raiments
I switch out Eder and Konstanten for Serafen and Rekke and then enter Iolfr's Raiments.
Ydwin pilfers Ngati's Girdle. Serafen wears it in the evil party. The bonus to Athletics and Crushing Armor Rating are nice. But the key point is that his build is based on making as much happen as possible against enemies when Serafen himself receives a Critical Hit, in addition to the Retaliation ability that he has his sights set on.
I next purchase the Burglar's Gloves and the Mantle of the Seven Bolts from Iolfr.
Ywdin doesn't wear the Burglar's Gloves on an ongoing basis. But she keeps them in her personal inventory for when she needs to elevate her Mechanics skill for a particularly difficult trap or chest or door.
Rekke gets the Mantle of the Seven Bolts. I don't get it for the once per Rest offensive power. A cloak like this makes sense for a character who will get the Fighter's Unbreakable passive. If he gets knocked Unconscious, the cloak will unleash Shocking Damage around him, and then Unbreakable will revive him with at least 100 Health. I don't mind this kind of setup for a ship combatant, as he won't be suffering any lingering Injuries should that happen. Moreover, I am emphasizing Electricity Power Levels for him to get the most out of his Lord Darryn's Voulge. And that in turn means more damage caused by the Mantle when he does get knocked Unconscious.
*Evil* Sasha's Singing Scimitar
I enter The Dark Cupboard at #2. I buy all the crafting ingredients I can, since I have more than enough money for it. I also buy Sasha's Singing Scimitar for Tekehu. The key reason is that its Refreshing Finale enchantment will, upon using an Empowered Chanter Invocation, immediately restore 3 Chanter Phrases and 1 Empower Point. It is literally the only opportunity to use Empowered Attacks as once per Encounter abilities without having to Rest. That makes it the easy choice over Encore, at least for purposes of a no Rest run. And Tekehu will acquire other items that have powers that trigger on using an Empowered Attack, which makes his weapon a linchpin albeit very late in the game.
I go south to Cuitztli's at #2, and buy up all the crafting ingredients I can find there as well. I happened to get a Lagufaeth Liver, which was the missing ingredient I needed to add Companion's Prelude to Sasha's Singing Scimitar. I tend to have Tekehu avoid melee combat a lot of the time, so Shocking Prelude didn't make much sense for him. Adding Action Speed for the whole party, especially for a powerful attacker like Zarathos makes infinitely more sense by comparison.
I head towards the exit at #1, and switch out Tekehu for Eder. Another missing ingredient was a Vithrack Brain. So now I can add the Mechanical Mind enchantment to his Devil of Caroc Breastplate. Sometimes my choice of one enchantment over another is informed by which one consumes the relatively more common gemstone. And while Ambers (for Mechanical Mind) aren't exactly easy to come by, Sapphires (for Heart of Bronze) are truly rare and precious.
Now I switch Eder out for Maia. The Brass Citadel is my next destination.