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Lord Stygar | Zarathos | Ariel | Cassandra | Gallard | Talia | Mordred |
GALLARD, M HUMAN HUNTER
The Hunter, during this game, will have trouble with his AC keeping up with the Paladin and Warrior. And that can mean he becomes more and more vulnerable to himself getting attacked and hit hard by the monsters. At the same time, items like the Deadlyrang and Sword of Zar become available that he can use for ranged attacks without limit. It is during this game that I turn him into more of a long-range sniper who can land Critical Hits from afar and from the back rank.
I designed him as a warrior with an Assassin's Creed kind of appearance who will take over Tarmitia as the new God of War.
Inventory
Weapon: Sword of Zar
Shield: Luckshield
Helm: Spirithelm
Armor: Adamant Plate
Misc. Item: Elf Cloak
Gloves: Huntsman's Gloves
Ring: Breathring
Boots: Elf Boots
The Sword of Zar can be used as a ranged weapon without limit, and against foes as far as 80'. When a Hunter uses it, that also means ranged Critical Hits without limit. That is immensely helpful against enemies like archers, dragons and spellcasters. He also stacks together several items that provide To Hit bonuses, ensuring that he never misses.