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Video-Based Walkthrough for NWN2: Mask of the Betrayer


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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MASK OF THE BETRAYER  |  SPIRIT EATER POWERS  |  EPIC BUILDS   CHARACTERS  
Act 1  |  Act 2  |  Act 3  

  Valeria  |  Zarathos  |  Safiya  |  Gann  |  Kaelyn  |  Okku  |  One of Many  

GANN, M CN HAGSPAWN SHAMAN 17

Gann

Gann is along for the whole ride, in part because he becomes Valeria's romantic interest. Gann's abilities naturally lend himself to being a combination of healer, buffer, and damage caster. Aside from that, where do I go from there?

One approach is to have him use a Shortbow as per his feat selection upon joining the party. My problem with that approach is that the one Shortbow that would actually make it worthwhile is not available until far, far too late in the game to make me willing to wait for it.

Instead, I take advantage of the fact that he already has the Exotic Weapon Proficiency feat to make him a credible katana-wielding warrior as well. That requires getting his armor class as high as possible, and a Strength enhancing belt. Gann in turn can augment his combat prowess with spells like Premonition, Storm Avatar, and Flaming Weapon.

Stats

It will be Charisma all the way for Gann, in order to increase the DC of his spells. Also, a Charisma of 17 will mesh seamleslly with the +9 Charisma bonus that I'll add to his cloak.

Skills

Gann emphasizes Concentration, Spellcraft, Spot and Survival.

He starts off by getting 10 skill points in Use Magic Device, even though he has to pay on a 2 for 1 basis. 10 skill points, plus his own Charisma bonus plus a Cloak with a Charisma bonus of at least +6, will allow him to wear the (soon to be further enchanted) Boots of the Sun Soul +5 without a hitch.

After that, he plays catch up by emphasizing Spellcraft so that he can qualify for the epic spells.

Feats

Starting Feats:

18th level: Tower Shield Proficiency - Allows Gann to use the Brown Dragon Shield.

21st level: Craft Wondrous Items - Allows Gann to use his Tortoise Shell spell in conjunction with 4 Brilliant Power Essences a pop to add an interim +5 deflection armor class bonus to a cloak. He can then upgrade it to a whopping +8 bonus once he reaches his 30th level.

23st level: Empower Spell - The rationale is much the same as it was for Qara during the OC. Gann can on the fly decide to unleash either a Fire Storm or a Call Lightning Storm that will unleash x 1.5 the usual damage.

Vampiric Feast - A spell that can inflict instant death on multiple foes, without hurting party members, and with a considerable +5 boost to the DC.

25th level: Spell Penetration - Gann is arguably my main damage caster, so it definitely makes sense for him to pick up this line of feats in order to maximize his chance of hurting spell resistant monsters, of which there are many in the expansion.

26th level: Greater Spell Penetration - Taking it even further.

27th level: Epic Gate - The best summons in the game. Summons one Balor. Once it falls, a second Balor will take its place.

29th level: Hellball - The epitome of damage casting that inflicts multiple sources of damage over a large area, and the damage cannot be avoided by Evasion.

Epic Spell Penetration - Rounding things out.

Spells

Starting 0 Level Orisons:

Starting 1st Level Spells:

Starting 2nd Level Spells:

Starting 3rd Level Spells:

Starting 4th Level Spells:

Starting 5th Level Spells:

Starting 6th Level Spells:

Starting 7th Level Spells:

Starting 8th Level Spells:

18th level: Storm of Vengeance - A nifty offensive spell that won't harm party members, but can both damage and stun multiple enemies with a very large area of effect.

Burst of Glacial Wrath - Like an enhanced Cone of Cold. Its damage maxes out at 25d6, and will freeze its targets in place if they are reduced to 10 or fewer hit points.

Mass Drown - A spell that will reduce all enemies in its range to 10% of their hit points, but without affecting party members. The beauty of this spell during Mask of the Betrayer is that it can set up its targets for the protagonist to use her spirit-eating powers on as a finishing blow.

Premonition - Gann participates in a lot of melee combat himself, so it definitely makes sense for him to take this spell.

Fire Storm - Gann can really inflict a lot of damage on monsters that surround the party when he uses the Empowered version of this spell.

Regeneration - Can be useful. Gets even more powerful during epic levels because it regenerates 10% of maximum hit points per round.

*Note* I also replace Summon Creature II with Flaming Weapon - Summon Creature II is worse than useless during an epic-level campaign. Flaming Weapon allows Gann to add another +1d8 fire damage to any weapon, even a weapon that already has four or more enchantments. He will often use it to add extra fire damage to other party members' weapons, which I don't enchant with extra fire damage.

20th level: Elemental Swarm: Not as potent as it might have been during the OC, but it can still be useful to bring in a series of meat shields that can hold up the enemies for a time.

Storm Avatar: Now Gann has the option to Haste himself, immunize himself against electrical damage, and add +3d6 electrical damage, even to a weapon that already has four or more enchantments.

Creeping Doom: Gives Gann another damage resource, and multiple instances of the spell will stack with each other.

*Note* I now also replace Summon Creature IV with Ice Storm. This spell becomes decidedly more useful at epic levels. At 30th level an Empowered Ice Storm can inflict about 4-24 blunt damage and 18d6 cold damage. The damage also cannot be avoided by use of the Evasion ability.

Inventory

*Evil* Gann purchases the Naught Katana from Omaga in the Nightshore. I raise the Katana's enhancement bonus to +8, and then add +5d6 cold damage. The reason is that acid damage is not available as a weapon enchantment for the evil party, so going with the Naught Katana with added cold damage is a way for Gann to benefit from both the Flame Weapon and Storm Avatar spells when he so chooses.



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