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Pillars of Eternity Video-Based Walkthrough by David Milward


INTRODUCTION | CHARACTERS
CILANT LIS | GILDED VALE | TEMPLE OF EOTHAS | RAEDRIC'S HOLD | CAED NUA, PART 1 | DYRFORD | COPPERLANE | DURGAN'S BATTERY | DEFIANCE BAY | TWIN ELMS, PART 1 | WHITE MARCH, PART 1 | WHITE MARCH, PART 2 | CAED NUA, PART 2 | TWIN ELMS, PART 2
About the Walkthrough | About the Maps | About the Author |
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Defiance Bay:   Ondra's Gift  |  Lighthouse  |  Salty Mast  |  Crucible Keep  |  Vailian Embassy  |  Searing Falls  |  Brackenbury  |  Charred Barrel  |  House Doemenel  |  Sanitarium  |  Hadret House  |  Heritage Hill  |  Pearlwood Bluff  |  Cliaban Rilag  |  Ducal Palace

Brackenbury

Brackenbury

Nedyn

I speak with Nedyn at #17 on the map of Brackenbury. She wants me to retrieve for her a tome called The Theorems of Pandgram, starting the quest of the same name. I head for Copperlane.

Copperlane

Elder Archives

The entrance to the Hall of Revealed Mysteries is at #17 on the map of Copperlane.

Hall of Revealed Mysteries

I start off at #1 on the map of the Hall. A potentially significant obstacle is the door at #13. There is also, conveniently, a Priest of Wael standing nearby who will sound the alarm if he catches you opening the door without authorization. There are multiple ways to deal with this obstacle.

The door itself requires either the Key to the Elder Archive, or a good enough Mechanics skill, to open. You could simply slaughter everyone in the temple. High Archivist Grimda, who's at #10, will leave behind the Key to the Elder Archive when killed.

A character with good enough ranks in both the Mechanics and Stealth skills can open the door while in scouting mode and retreat before the nearby Priest notices. The stealth character can then sneak inside the room and retrieve what Nedyn wants.

However, since I had previously completed The Parable of Wael task such that Grimda willingly gave me the Key to the Elder Archive, I simply use the key to open the door and enter without anyone objecting.

A bookcase at #16 has The Life and Discoveries of Pandgram. Reading its contents raises the question of whether Nedyn should be allowed to get her hands on the tome she seeks.

Theorems of Pandgram is in a locked chest at #17, but Alliria decides to leave it where it is. She instead informs Grimda of Nedyn's intentions with respect to the tome. That results in a minor boost to positive reputation with Defiance Bay, a 200cp reward, and Grimda permanently barring Nedyn from the Hall of Revealed Mysteries.

This event marks the conclusion of The Theorems of Pandgram quest, but my decisions still leaves a loose end to be tied up. In that respect, the good party now travels to the Woodend Plains.

*Evil* Elder Archives

Zakara instead decides to take the Theorems of Pandgram and leaves the Hall with it, and with Grimda none the wiser.

*Evil* The Theorems of Pandgram

Zakara gives Theorems of Pandgram to Nedyn. I get 500cp as a reward for pulling it off without killing Grimda. The reward would have been only 400cp had I killed Grimda.

Woodend Plains

The Theorems of Pandgram

Since Alliria did admittedly screw Nedyn over, Nedyn and several other Wizards will be waiting for me at #13 on the map of the Woodend Plains. The Wizards are all squishy, and therefore easily killed off before they can do much of anything.

My next destination is the Charred Barrel.



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