Nedyn will be at #17 on the Brackenbury
map. She'll want you to steal a Codex named The Theorems
of Pandgram from the Hall of Revealed Mysteries for her.
A Benevolent option is possible during this
conversation.
If you are determined to grab the codex, your
significant obstacle is the door at #13 on the map of
the Hall
of Revealed Mysteries. There is also,
conveniently, a Priest of Wael standing nearby who will
sound the alarm if he catches you opening the door
without authorization. There are multiple ways to deal
with this obstacle.
The door itself requires either the Key
to the Elder Archive, or a good enough Mechanics
skill, to open. You could simply slaughter everyone in
the temple. The Priests and Scriveners here will have
behind Maces and
Robes. The High
Archivist named Grima, who's at #10, will leave behind
the Key to
the Elder Archive when killed.
A character with good enough ranks in both the Mechanics
and Stealth skills can open the door while in scouting
mode and retreat before the nearby Priest notices. The
stealth character can then sneak inside the room and
retrieve what Nedyn wants.
If you had previously completed The
Parable of Wael task such that Grimda willingly
gave you the Key
to the Elder Archive, then you can simply use the
key to open the door and get what you need inside
without anyone objecting.
The bookcase at #16 has The
Life and Discoveries of Pandgram. The book itself
isn't needed to complete the quest, but it does shed
light on the nature of the codex that Nedyn wants and
raises questions as to whether or not you should get it
for her.
When you return to Nedyn, she'll give you 500cp if you
managed to bring her the Theorems
of Pandgram without killing Grimda. She'll only
give 400cp if you had killed Grimda.
A Benevolent option will rest content with her cash
reward. If you press her for more, possibly with a
Diplomatic dialogue option, then she'll also give you
the Ring of
Eternal Funding.
*NOTE* There is an alternative way to complete the
quest.
You can inform Grimda of Nedyn's intentions. Grimda
would then reward you with 200cp, and a minor boost to
positive reputation with Defiance Bay. She'll also bar
Nedyn completely from the Hall of Revealed Mysteries,
which leads to ...
If you had ratted
out Nedyn to Grimda, then Nedyn will be at #13 on the Woodend Plains.
She will be very upset, and no dialogue options will get
you out of a fight with her and a few other Wizards
she's brought along. They cast low-level spells, so the
fight shouldn't be that difficult. They leave behind:
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