Entering the main
floor of the Kahanga Palace for the first time leads to an audience with Queen
Onekaza II of Huana, in an argument with representatives of the Royal
Deadfire Company and the Vailian Trading Company.
You can speak to Prince Aruihi afterwards at #3 on the map of the Main
Floor. He'll want you to uncover the location of the black market in
Neketaka, and he'll give you an Envoy's
Badge for that purpose.
Go out the door at #1.
You'll now be at #8 on the map of Serpent's
Crown. You'll want to go to one of the exits, like at #1 or #14.
Head over to the Gullet. The entrance to the Narrows is at #4, while
the entrance to the first floor
of The Hole is at #11.
*NOTE* You could potentially make the Quest easier for yourself by
pickpocketing the Marked Suole
from Overseer Hitenga at #14.
Fyrma will be at #2 on the map of the
first floor of The Hole. Showing her the Envoy's
Badge, followed by an Intimidate check of 2 or a Diplomacy check
of 3, can convince her to give directions to find Delver's
Row. She'll tell you to go right, then forward, and then check
behind the curtain next to the merchant stall.
Now go to the Narrows at #4. And indeed going right and then forward
leads to the merchant stall. You can go through the curtain if you
previously got directions from Fyrma. However, you can also discover the
curtain entrance on your own without having spoken to Fyrma by making
either a Perception check of 18 or a Streetwise check of 6.
You start off at #1 on the map of Delver's
Row. You can show the Envoy's
Badge to Ernezzo at #6. Choosing either a Streetwise check of 5 or
an Intimidate check of 4 early on can encourage him to reveal that Dereo
is somebody to talk to for the sake of learning more about how illegal
goods are moved into Neketaka.
Choosing the Honest reply whereby you put it on the table that you're in
the Row on behalf of the Prince leads to obtaining different
information, but at the expense of a loss of reputation with the
Delver's Row criminals. A subsequent Bluff check of 5, a Diplomacy check
of 5, or an Intimidate check of 4 will convince him to reveal that you
can't go directly to the Undercroft without Dereo's permission, but also
that an alternative way to reach the Undercroft can be found in Old
City.
The lift at #11 is your next natural destination. You can convince the
guards at #10 to let you pass willingly if you have accepted any of The Cornett's Call or Goods
and Services Quests, or if you show them the Marked
Suole.
The lift itself brings you to #1 on the map of the Undercroft.
Simply coming here, and observing how the Watershapers help the Principi
smuggle goods into the city upon entry, is progress for purposes of this
Quest.
Report to Prince Aruihi for 1,350xp and a major gain of reputation
with the Huana.
You could complete the Quest by lying to him and denying you ever found
the Row, which earns Shady reputation.
A Diplomacy check of 3 can convince him to leave Delver's Row alone, as
it will benefit the Roparu and by extension Neketaka itself.
You can thereafter use a Streetwise check of 6 to convince him to
increase the wages of the members of the Guild of Watershapers.
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