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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

The Cornett's Call

The Gullet

  1. The Narrows are at #4 on the map of The Gullet. Clicking on it begins a scripted interaction whereby you can end at different destinations depending on what paths you take through the tunnels. To reach Dereo's Lair, go Right, Right and Left. His guards will try to stop you at the door. Options include:

    • Killing them, which costs you reputation with the Delver's Row Criminals. But Dereo is still willing to entreat with you.
    • If you gain at least one point of positive reputation with The Gullet, a messenger comes and informs you that Dereo would like to speak to you. You may then indicate that Dereo sent a message to you to have the guards let you through without a fight.
    • Showing them the Marked Suole pickpocketed from Overseer Hitenga at #12 in The Gullet.
    • If you showed The Envoy's Badge to Ernezzo at #7 in Delver's Row, you can ask Ernezzo how to find Dereo. You can then indicate to the guards that Ernezzo sent you.

    Dereo would like you to obtain an item called the Cornett of Waves from a merchant named Takano, who resides in his estate in Serpent's Crown. He also mentions off-hand another item called the Cornett of Depths.

  2. Serpent's Crown

  3. The entrance to Takano's Estate is at #2 on the map of Serpent's Crown.
  4. Takano's Estate

  5. You'll start off at #1 on the map of Takano's Estate. There's a number of ways to get the Cornett of Waves from him:

    • You could steal Takano's Key from the chest at #4, and then lift the Cornett of Waves out of the chest at #3 after using the Key to open it.
    • You can use your Watcher powers to read his soul to realize that he covets more material wealth. You can then pay him 2,500cp, or 2,150cp if you make a Bluff check of 3.
    • Make a Bluff check of 5 to start by saying you're on a mission from the palace. Follow it up with a payment of 500cp, a History check of 7, or a Diplomacy check of 5.
    • Threaten him into giving it up with an Intimidate check of 6. You'll have to fight him and his guards if you fail the check.
    • Starting by asking him why the Cornett of Waves is so special, followed by a History check of 1 combined with the Watcher either being Island Aumau or having the Deadfire Archipelago background, or making either an Arcana check of 5 or a Religion check of 5. Follow that up with telling him the Cornett of Waves deserves a better keep. And follow that up with either a Religion check of 3 or a 750cp payment.
    • The Watcher being a Moon Godlike will be enough by itself to convince him to hand over the Cornett of Waves without any fuss.
    • You could also go to Rust at #3 in Delver's Row to get it for you. You'll have to pay Rust 800cp, or 1,000cp if you want to have Takano left alive, to get the Cornett of Waves for you and then wait time out for a day.

  6. AteiraTravelling to or from Serpent's Crown with the Cornett of Waves in your possession will result in an encounter with a band led by Ateira, who was originally hired by Dereo to find it. You can dissuade her against a fight with the following options:

    • A Diplomacy check of 4, followed by a second Diplomacy check of 6, followed by either a Bluff check of 3 or a dialogue option based on having 2 points of Rational disposition.
    • An Intimidate check of 4 followed by an Intimidate check of 6. Note that the first check will fail if the Watcher has 4 points of Benevolent disposition, or if the Watcher has any amount of Benevolent disposition combined with being a Kind Wayfarer.
    • A Bluff check of 4, followed by a second Bluff check of 6, followed by either a dialogue option based on having 2 points of positive reputation with the Principi or another dialogue option based on having 2 points of Honest disposition.

    You could also select a dialogue option that attacks them and gets minor positive reputation with the Delver's Row Criminals.

  7. Now head back to Dereo. Choosing the dialogue option that asks about the Cornett now also leads to a new dialogue option whereby you can inform Dereo that you got attacked by Ateiro. That will gain you minor positive reputation with the Delver's Row Criminals.

    There will also be another new dialogue option asking him if you have the artifact he's looking for. You get rewarded with 300cp and minor positive reputation with the Delver's Row Criminals. He now wants you to take it to the Undercroft.

  8. You can get more out of the Quest by also getting the other Cornett that forms part of a pair.

    Speak to Overseer Hitenga at #14 on the map of The Gullet about entering Old City, if you have not previously done so.

    A Survival check of 5, a History check of 3, or 200cp will suffice to convince him to give you permission.

    The lift at #13 allows you to reach the Old City Overlook at #1.
  9. Old City Overlook

  10. The Temple Ruins will be at #5. Click on it to begin a scripted interaction. a Survival check of 6 will note that the bones around the Ruins seem suspicious. A Perception check of 13 detects faint echoes from within the pool.

    Diving into the pool leads to obtaining the Cornett of the Depths. You must make an Athletics check of 14 and a Constitution check of 16 to avoid getting the Fatigued injury, which lasts until Resting or finding some other means to remove injuries (e.g., Luminous Adra Potion).

    Getting the Cornett of Depths will cause several Skeletons to attack. They include a Risen Wizard and a pair of Skeleton Sorcerers. The Sorcerers leave behind Skeletal Wizard Grimoire, while the Risen Wizard will leave behind the Risen Wizard Grimoire.

  11. The next objective is the Old City Ruins, and there's more than one way to get there.

    One way is to go through the Old City Overlook as described. You can go through the tunnel at #9 after having obtained the Cornett of the Depths.
  12. Old City Ruins

  13. You would end up at #1 on the map of the Old City Ruins. Your objective is to reach Old City proper through the tunnel at #10.

    Keep in mind that if you do things this way, the only way back up to the surface is through the Undercroft. Go to the southwest corner and press the hidden button at #5 to open the door at #6. Your contact, Gwenfin, will be waiting in the room at #7. The tunnel at #8 will lead back to the Old City Ruins will lead to the Undercroft.

  14. The alternative method involves first going through Delver's Row. If you haven't already been there, Dereo is willing to give directions for reaching it through The Narrows. Go right, then forward, and then check behind the curtain next to the merchant stall.
  15. Delver's Row

  16. You will start off at #1 on the map of Delver's Row. The lift at #11 is your destination. Flashing the Marked Suole or saying you've been sent by Dereo will be enough to get you past the guards at #10.
  17. Undercroft

  18. The lift will bring you to #1 on the map of the Undercroft. *NOTE* The skiff at #8 can bring you to Queen's Berth at #32.

    Gwenfin will be waiting for you at the tunnel at #7.
  19. Old City Ruins

  20. The tunnel itself leads to #8 on the map of the Old City Ruins. Gwenfin will be near the statue of Ondra at #7. Click on the statue to begin a scripted interaction, and place the Cornett of Waves in its hand to open the door at #6.

    *NOTE* You can go to the Old City Overlook through the tunnel at #1 if you're wanting to get the Cornett of the Depths.

    Whether you do or not, you can go through the tunnel at #10 to reach Old City.

    Alternatively, if you are in the Old City Overlook, you can go to the stairs at #10. They will bring you to Old City at #5. But be warned that any characters who do not have at least 11 Dexterity will suffer an Injury afterwards.

  21. Old City

  22. You start off at #1 on the map of Old City. Make your way to the Statue of Ondra at #7. You can use either the Cornett of Waves or the Cornett of Depths on it to open the door at #8.

  23. Giant Cave GrubThere is a Giant Cave Grub at #9, which can be really tough for lower-level parties to handle. It can summon Cave Grubs and Cave Grublings to its aid. You can also sneak around it along the edges of the room if you prefer.

    A hidden niche at #10 has the Cog of Cohh in it.

  24. You can open the door at #11 by using both the Cornett of Waves and the Cornett of Depths on it.

  25. The room on the other side of the door has two locked sarcophagi. The locked one at #12 has a Large Shield named Cadhu Scalth in it. The other one at #13 has a Pollaxe named Wahai Poraga in it.

    The mural in the room itself is what is of interest to Dereo.

  26. Go back to Gwenfin in the Old City Ruins for an xp bonus. A History check of 2 will reveal that the mural was a depiction of the lost city of Ukaizo.

  27. Now go back and speak to Dereo. An Insight check of 4 will not be able to reveal the extent of Dereo's interest in Ukaizo. However, a Bluff check of 6 or a History check of 7 will reveal that the governing council of the Principi is interested in Ukaizo as an island of fabled fertility and resources.

    He will now reward you with at least a Blunderbuss called the Kitchen Stove.

    Making a Diplomacy check of 4 or a Streetwise check of 4 can net an extra 200cp, even if you did not previously get Dereo to admit the extent of the Principi's interest in Ukaizo.

    However, if you did previously uncover that interest, there will now be a dialogue option that obtains both 500cp and a moderate gain of reputation with the Principi.


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