Pillars of Eternity 2 logo


Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
Disable all ads!

Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

Mapping the Archipelago: The Burning Shoals

Queen's Berth


  1. The entrance to Sanza's Emporium is at #20 on the map of Queen's Berth. Getting this Quest requires that you first complete the Mapping the Archipelago: West Wakara Reef Quest. Now he wants you to find a pair of islands in the Burning Shoals.
  2. World Map

  3. One island is the Cleft Island at #41 of the World Map.
  4. Cleft Island

  5. Here is the Whenura Cleft at #4. A Survival check of 11 reveals no immediate threats to the party. A History check of 13 reveals the rope spanning the Cleft to be of Dyrwoodan make.

    An Athletics check of 12, followed by another Athletics check of 14, will safely get the party along the rope and to the other side of the Cleft. There is a real danger of the party dying if you fail the checks.

    You can have a character make a Survival check of 15, an Athletics check of 10, and then an Athletics check of 13 to get pass the Eotens without a fight. Failing any of the checks will lead to a fight with them.

    You'll come across a tree on the other side of the Cleft, with dead Aumaua bodies hung from the branches. A few of your Crew Members will join you once you've reached the other side of the Cleft. At least one of them will want to loot the bodies.

    The dialogue option that earns Stoic and Shady disposition allows them to loot the bodies, and results in a +5 Morale boost for the Crew. Commanding them to depart post haste for the ship, which earns Aggressive and Passionate disposition, results in a -5 loss of Morale.

    The Benevolent option that obliges them to bury the bodies will not raise or decrease Morale. However, it results in one of the Crew Members giving you the Footprints of Ahu Taka.

    Whatever decision you made about the Crew Members, you can use your Watcher powers to learn what happened. Dyrwoodan raiders murdered the Huana Druid, broke the staves of the Elders, and hung the villagers from the tree.

    If you did not previously oblige the Crew Members to bury the dead bodies, you can now do so yourself or burn the bodies. Either action will at this point lead to you finding the Footprints of Ahu Taka yourself.

    The entrance to the Collapsed Coal Mine will be at #5.
  6. Collapsed Coal Mine

  7. You'll start off at #1 on the map of the Collapsed Coal Mine at #5. Spots marked with 'x' indicate Gunpowder barrels, or even whole clusters of Gunpowder barrels.

    Stepping ahead reveals a cutscene of a band trying to loot the mine, including a Wizard named Eccea and a couple of Ogres.

  8. You are likely to fight a hostile Wizard named Eccea at #2. She'll leave behind Eccea's Grimoire and a Pistol called Eccea's Arcane Blaster

    You can fight the rest of Eccea's band at #3, including the pair of Ogres. One of the Ogres will leave behind a Ring of Regeneration.

    Leave the Ruins to complete exploration of one of the two islands needed for the Quest. You can also rename it to whatever you like.

  9. The other island is one of the Ofecchia Channel Islands at #38 on the World Map.
  10. Ofecchia Channel Islands

  11. You can land at #1 on the west island of the Ofecchia Channel Islands.

    You will have to fight your way past several Sirens led by an Ancient Wraith in Sentinel Hill, at #4.

    The entrance to the Flooded Cave is at #5.
  12. Flooded Cave

  13. A Sigil of Pain will be at #3 and a Sigil of Darkness will be at #4. They can either be destroyed at a distance with weapons that can cause Crushing Damage or elemental Damage at a distance (e.g., like a Scepter for example), or neutralized by using a Sigil of Pain Wardstone (from the container at #2) and the Sigil of Darkness Wardstone (from the container at #7) respectively.

    An Ancient Lich Battlemage will be at #5, along with several Dargul of various capabilities, along with a Void Seer. The Lich leaves behind the Lich's Grimoire and the Brawler's Grimoire if defeated. The latter Grimoire itself is relevant to The Lost Grimoires Task.

    The container at #6 has a Blackwood Log in it. You need all five of them if you want the Blackwood Hull as an upgrade for your ship.

  14. Leaving the Flooded Cave means exploring the other island for purposes of completing this Quest. You can also rename it to whatever you like.

  15. Report back to Sanzo for rewards of 5,000cp and 30,000+ xp. He'll automatically give you his next quest, Mapping the Archipelago: Razai Passage.

Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!