A legion of Torn Bannermen led by Carset will be at #2, including a
couple of Eotens. You'll have to fight and kill all of them. Distinctive
items to be found among the loot include:
You will need to find three sets of notes here that provide clues.
They are The Kingfisher
at #4, The Leviathan at
#5, and The Huntress at
#6. It is not enough to simply get them. You'll have to r-click and read
them.
You'll start off at #1 on the map
of The Orrery. You'll
have to fight Concelhaut at #2, who has a new body since his defeat in
Pillars of Eternity 1, along with several more Torn Bannermen at #2.
There will be some conversation, but a fight becomes inevitable. Keep in
mind that a Sigil of Death will be to his left, and a Sigil of Atrophy
will be to his right. You can either try to lead him and his forces away
from the sigils, or otherwise protect your party with the appropriate Wardstones beforehand. Avoid
using single-target spells on him, since he starts off with a
long-lasting reflection spell. I recommend maximizing your Defenses to
the extent you can and take out his minions first. He'll be
significantly easier to deal with after that. You can also use summoned
creatures to distract him and absorb some of his spells.
Concelhaut himself leaves two distinctive items. One is the Iron-Clasped
Grimoire, which includes the unique spell called Concelhaut's
Crushing Doom. The other is his Skull,
which functions as a Pet.
Taog, one of Concelhaut's warriors, leaves behind Boots
of Speed and a Great Sword called Effort.
You will find another book you need called The
Panther at #3. You also need to read it to advance the Quest.
The telescope is at #4. You need to use it to find four constellations
with it. Finding those constellations requires finding and reading
beforehand the notes that describe their locations.
They also include The Panther
from the nearby table at #3.
Once you've found all four constellations with the telescope, your
Watcher character will learn the coordinates for The Huntress
constellations to use on the console at #5.
Entering the coordinates for The Huntress constellation at the console
at #5 causes the prongs of the device at #6 to align together. A capsule
of the device will then open to reveal Bekarna's
Research, as well as A Whale
of a Wand. Obtaining the former item is a key objective of the
Quest.
The scrying pool is at #12 on the map of Arkemyr's
Laboratories. Arkemyr will be waiting along with several Steelclad
Constructs.
What follows is a scripted interaction whereby the Watcher is
interviewed by the Circle of Archmagi, who obviously look down on
everyone besides themselves. Giving them Bekarna's
Research is the last action needed to complete the Quest.
Arkemyr will reward you with 18,000+ xp, 5,000cp and a Grimoire called Arkemyr's Illuminating
Discoveries. It has Arkemyr's Brilliant Departure as a unique
spell. It's basically an escape and go invisible option similar to the
Rogue's Shadow Step or similar abilities, but also causes Confusion in
enemies near where the caster used to be.
If you're feeling it up to it, you can force-attack him to start a fight
with him and his Constructs. This fight can be challenging even for
higher level parties, as Arkemyr will keep himself buffed to the max and
his Constructs dish out a lot of damage and have high Armor Ratings. He
will leave behind Arkemyr's
Grimoire should you succeed. It has Arkemyr's Brilliant Departure,
as well another unique spell, Arkemyr's Mercurial Madness. It causes a
single target to have a random condition every few seconds, some
beneficial and some harmful.
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