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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

The Final Voyage

Serpent's Crown

  1. Captain Teryc Lofell will be at #15 on the map of Serpent's Crown, but ONLY if you have first completed the Main Quest called He Waits In Fire and before starting the Quest called A Paradise of the Mind.

    Within that window, he tells of how his crew were either slaughtered or taken captive by the fabled Floating Hangman. He also noticed a nearby island littered with other wrecked ships, so he holds out a sliver of hope that some of his crew may yet live.

    He also gives you a Cloak of Protection at the end of the conversation.

  2. World Map

  3. Splintered Reef is at #26 on the World Map.
  4. Splintered Reef

  5. Travel to any of the districts on the map of Splintered Reef, and you'll get interrupted with a battle against several Darguls and a Grave Hound.
  6. The Pickled Eel

  7. ZulkaYou'll start off at #1 on the map of The Pickled Eel. Speak to Copperhead at #4, which becomes the point where this Quest overlaps for a little bit with the Quest called A Paradise of the Mind.

    Speaking to him triggers the entrance of the Fampyr named Zulka through the door at #1. She and her bodyguards are hostile, unlike the rest of the patrons. She also has two surviving captives from Lofell's ship brought into the room at #5.

  8. The most straightforward way to complete the Quest is to bring yourself within Zulka's view to start the fight. That means the rest of the undead patrons will go hostile and attack you as well. So on that note, be sure to buy anything you might want from the Tavern Keeper at #3 before speaking to Copperhead.

    Alternatively, you can also have the whole party go into Stealth mode and leave while Zulka wanders away from the door at #1. Complete the Quest called A Paradise of the Mind, come back here, and Zulka will be gone.

  9. Now speak to the captives to free them, and earn 4,000+ xp to complete the Quest.

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