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Wizardry 8 Video Walkthrough by David Milward


GETTING STARTED & ABOUT | CHARACTER DEVELOPMENT | COMBAT | PARTY MEMBERS
Areas in Order of Appearance:
Lower Monastery | Upper Monastery | Arnika Road | Arnika | Road to Trynton | Trynton | The Swamp | Marten's Bluff | Cemetery | Cemetery Retro Dungeon | Return to the Monastery | Northern Wilderness | Northern Wilderness Retro Dungeon | Umpani Camp | Mount Gigas Caves | Mount Gigas Upper Caves | Rattkin Tree | Old Mine Tunnels | Return to Marten's Bluff | Return to Trynton | Chaos Moliri | Water Caves | Bayjin Shallows | Sea Caves | Bayjin | Southeast Wilderness | Mountain Wilderness | Mountain Wilderness Retro Dungeon | Rapax Rift | Rapax Castle - Main Level | Rapax Castle - Cellar | Rapax Castle - Upper Level | Rapax Away Camp | Return to Mountain Wilderness | Ascension Peak | Cosmic Circle
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Party Members:
Zarax | Rothgar | Ryu | Terra | Errol | Chun-Li | RFS-81 | Vi Domina

TERRA - F FAERIE NINJA

Geki

Why She's Included

The Ninja can often cause instant death from afar with the Boomerang Shuriken. One of the key benefits for a Ninja is that thrown weapons will automatically penetrate their targets. I unfortunately cannot do that with this particular Ninja build, but the benefits will be worth it.

Some people find the key benefit of the Ninja, the bonus to the Critical Strikes skill, to be too random for their tastes. Sure, the critical hits can seem quite happenstance. But where a Ninja really shines is against monsters that have attacking power and hit points that seem far out of proportion compared their stated monster level. The Ninja is at her best when she uses a weapon that both provides a bonus chance of triggering a Critical Hit, and will still inflict hefty damage when the Critical Hit doesn't trigger. The best possible Ninja weapon is the Cane of Corpus, which only a Faerie Ninja can wield. It has a damage range of 12-42 points damage, has a 100% chance of causing poisoning, a 50% chance of paralyzing its target, and a 15% chance of triggering a Critical Hit. But it is also a cursed weapon. That pretty much forgoes any sustained use of the Boomerang Shuriken which instead is used by Ryu the Samurai.

The Faerie at some point will be able to handle front-line combat without much fear, as her armor class bonuses from the Stealth skill will stack with the bonuses from her small size as a Faerie, and the bonuses provided by the Reflextion expert skill. The last bonus means I will prioritize her maxing out her Dexterity in order to obtain the Reflextion skill.

The Ninja also often provides secondary spell casting power, with spells like Toxic Cloud, Acid Bomb, Ring of Fire, Quicksand, etc. to help out the Bishop. That also means I'll prioritize Intelligence early on so that she can obtain the Power Cast skill.

Inventory

Weapon Set: Cane of Corpus, Sprite Dagger
Head: Brilliant Helm
Cloak: Cloak of Perception
Torso: Ninja Garb (U)
Legs: Ninja Garb (L)
Feet: Tabi Boots
1st Misc. Equippable: Amulet of Healing
2nd Misc. Equippable: Fey Ring

Spell Progression

On Import - Acid Splash, Itching Skin
5th - Heal Wounds
6th - Sleep
7th - Blinding Flash
8th - Stamina
9th - Chameleon
10th - Cure Lesser Cnd
11th - Cure Poison, Dracon Breath (b), Shrill Boom (b), Sonic Boom (b)
12th - Razor Cloak, Acid Bomb(b), Fire Bomb (b), Ring of Fire (b)
13th - Elemental Shield, Cure Disease (b), Cure Paralysis (b)
14th - Crush
15th - Body of Stone
16th - Toxic Cloud
17th - Summon Elemental
18th - Purify Air
19th - Boiling Blood
20th - Return to Portal + Set to Portal
21st - Draining Cloud
22nd - Tsunami
23rd - Death Cloud
24th - Asphyxiate
25th - Earthquake
26th - Quicksand
27th - Whipping Rocks
28th - Noxious Fumes


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