There will be quite a horde here consisting of a few Forest Lurkers, a few Drakes, and some Menpwgras. This group is the reason why you should probably avoid this area until you've gone up a few levels and have either area-of-effect offensive spells, or spells and abilities that can raise your defenses. The Lurkers will leave behind Awakened Woods. The Drakes will leave behind Drake Talons. The Menpwgras will leave behind Awakened Adras. Xuarip Quarterstaves.
You will find Sserkal here if you have accepted the bounty on him.
There is a Dead Adventurer here who can be looted for minor random items.
There will be a large group of Wind Blights here. They can use an ability that resembles the Druid's Returning Storm spell that can stun party members. They leave behind Primal Airs when killed.
There will be a large band of Xuarips here, including Champions, Priests and High Priests. The Skirmishers and Champions will leave behind their usual Hunting Bows, Xuarip Spears, Medium Shields, and Xuarip Tongues. The Priests and High Priests will leave behind their usual Xuarip Quarterstaves.
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