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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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Act II Areas:   Copperlane  |  Copperlane Catacombs  |  Temple of Woedica  |  First Fires  |  Brackenbury  |  Sanitarium  |  Ondra's Gift  |  Lighthouse Ruin  |  Heritage Hill  |  Heritage Hill Tower  |  Cliaban Rilag  |  Searing Falls  |  Searing Falls Cave  |  Pearlwood Bluff

Spots with traps will be marked with a 'T'.

Copperlane Catacombs

Copperlane Catacombs

  1. This is the exit back out to the Copperlane District at #12.

  2. Here is the body of a Dead Initiate. Clicking on it prompts a Watcher vision that suggests a possible way of infiltrating the nearby Temple of Woedica.

  3. There will be a Greater Black Ooze here, along with several Lesser Black Oozes. They will drop Ooze Plasmas when killed. One niche here will have random gems, while another will have some coins.

  4. There will be a massive fight here against several Sporelings and Trolls. There will be a few Dank Spores in the room here as well, but they're further south along the room and remain stationary. Taking that fact into account, my recommendation is to fight the Sporelings and Trolls at the stairs and away from the Dank Spores. Use area of effect offensive spells and powers / spells that impair their ability to fight whenever you can. The Dank Spores will be much easier to fight after that. The Sporelings and Dank Spores leave behind Sporelings, while the Trolls leave behind Troll Skins.

    There will also be several skeletons throughout the room that can be looted for random treasure such as scrolls and coins.

  5. There is a hidden cache here that can only be uncovered while in scouting mode. It will have random gems and coins.

  6. There is a corpse here that has a Woedica Hood. It can be used to complete the Never Far from the Queen quest in a way that doesn't involve slaughtering everyone in the nearby Temple of Woedica.

  7. There will be Skeletons, a Skeletal Ranger, a couple of Skeletal Fighters, and a pair of Skeletal Wizards, in this room and the room surrounding it. Take out the Wizards first and foremost. The grunt Skeletons leave behind Medium Shields and Swords. The Fighters leave behind Pollaxes. The Wizards leave behind Rods.

    There will also be niches in the larger room with random treasures like gems and coins.

  8. Here is Eon, who has a bounty out of him as part of the Unwanted task.

    If you decide to kill him, he'll leave behind a Fine Hide Armor and Rabbit Fur Gloves.

  9. A book called The Queen That Was - And Still Is can be found here.

  10. The chest here will have Camping Supplies, and a random item or two.

  11. A chest here will have a random weapon.

  12. There is a trapped sarcophagus here that will have an item from the "Copperlane - Catacombs" section of the random drop list.

  13. The trapped sarcophagus here will have a random armor.

  14. NedmarThere will be a massive fight here against several Skeletons, a few Skeletal Fighters, and three Skeletal Wizards. Go all out for the Wizards first, since they present the greatest danger with their spells. The rest will fall easily after that.

  15. This niche will have a random scroll and gems.

  16. A corpse here will have a random weapon.

  17. Here is Helig of Thein, who is relevant to the quest called A Voice from the Past.

  18. A chest here has the Tarnished Locket.

  19. There is a hidden crate here that can only be uncovered while in scouting mode. It will have a random scroll, and maybe some coins as well.

  20. Here is where you'll encounter the Fampyr named Daroth Grimault and his minions while pursuing the bounty on him.

  21. There will be a random item or two in the niche here.

  22. Here are the stairs down to the Temple of Woedica.

  23. These stairs lead up to Lumdala's House at #6. The stairs will not be available until you've made sufficient progress with The Final Act quest.

  24. This crate will have some coins.

  25. Here is a scarf that acts as a trigger for a Watcher spirit reading of Kora's soul. That in turn leads to a potential confrontation with Lumdala and her crew as part of The Final Act quest.

  26. A hidden button on the floor here will open the door at #27.

  27. This door will open after pushing the hidden button at #26.



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