Here is a pool with three flesh ducts that pour bile into it. The key to making progress im The Inner Mysteries Quest is to find a way to stop all three ducts from pouring bile. Refer to points marked #6, #18 and #22 for how to do that.
Once you do that, the pool will be clear of bile and reveal a tunnel to The Heart of the Mystery at #1.
Here is the Memory Siphon. The Deep Wrangler guards it, along with several Shimmering Dreambeasts and Scavengers of Visions. The traps in this room are actually magical glyphs that can cause Injuries and cannot be disarmed. It may be advisable to overpower the Wrangler and her minions through ranged combat (i.e., missile weapons and spells) first. You can safely walk around the glyphs afterwards.
However, the glyphs won't be in the room if you completed the Quest called A Shout in the Dark in a way that favored Tayn.
This is one of three ducts that keeps the pool at #2 filled with bile. Use the Alchemical Charge from the chest at #5 on it to destroy it. Doing so will cause the Caretakers in the chamber to go hostile.
This door can only be opened by using the lever next to it on the south side.
Here is the Fungal Ingredient. You need to make an Alchemy check of 16 or a Sleight of Hand check of 18 to obtain it safely. Grabbing it without making a check means you'll still get it, but the Watcher will suffer the Acute Rash (-5 Fortitude, -3 Corrosive Armor Rating) Injury as a result.
*NOTE* If you previously reached a peaceful understanding with the Giant Luminescent Spore in the Quarantined Section, the Luminescent Spores and their minions here won't attack you. In fact, they'll open the door at #15 for you.
There will be three bookshelves here. Between them they have:
Here is another of the ducts that keeps the pool at #2 filled with bile. Use the Antiseptic Cream from #17 and the Fungal Ingredient from #8 on it. The liquid going through it will solidify and block the duct itself.
This door can only be opened with the lever on the east side of it.
This chamber will have several Shimmering Dreambeasts, Scavengers of Visions and Observers that will attack you on sight.
There will be a very large eye here, flanked by two Polyps. Destroy the Polyps to destroy the large eye as well. That will both stop one of the ducts from pouring bile into the pool at #2, and open the door at #24.
Here is Blinky, a miniature Observer that you can take as a Pet.
This door will open after destroying the large eye at #22.
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