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Obsidian Entertainment


Video-based Walkthrough for Neverwinter Nights 2


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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Act III:   Castle Never  |  Neverneath  |  Merchant Quarter  |  Circle of the Mere  |  Crossroad Keep Basement  |  Crossroad Keep  |  Ironfist Stronghold  |  Mount Galardrym  |  Seat of the Mountain  |  Fiery Canyon  |  Wendersnaven  |  Highcliff  |  Shadow Reaver Camp  |  Nolaloth's Valley  |  West Harbor  |  The War Begins  |  Shandra Jerro's Farm  |  Outskirts of Crossroad Keep  |  Seige of Crossroad Keep  |  Vale of Merdelain  |  Inner Sanctum  | 

SHADOW REAVER CAMP

Wicked Union

I set my party up to include Casavir, Khelgar, the Construct, and Zhjaeve. I head over to the Shadow Reaver Camp, whereupon a battle with one of the Shadow Reavers, along with a pair of Blade Golems and a few Shadows ensues.

Valeria casts an Extended Greater Invisibility on herself, while Casavir casts Holy Sword on his Hammer of Ironfist before they both dive in. The Construct and Khelgar each charge after one of the Golems.

Zhjaeve immediately begins to use her True Name scroll, but I don't want her to do that right away. I want to wipe out the Shadow Reaver's helpers first so that she can use the True Name scroll at a safe distance from the Reaver and with no worries of getting interrupted. That happens shortly after the rest of the party takes out the Shadows and Golems through brute force.

The warriors can then hold the Shadow Reaver in place. Zhjaeve can now complete the very long incantation from the True Name scroll at leisure. The Shadow Reaver quickly goes down once the incantation is completed.

One of the items the Reaver leaves behind is the Wicked Union (Scythe +1, Stun DC=14 75% / 1 round, +3 vampiric regeneration).

Silver Shard: Death Magic Immunity

The other item the Reaver leaves behind is the Silver Shard: Death Magic Immunity. This prompts Zhjaeve to suggest that Valeria now needs to investigate how to reform the Silver Sword of Gith.

Of Nolaloth

I return to the courtyard of Crossroad Keep, whereupon Valeria finds herself caught in an argument between Ammon Jerro and Zhjaeve. I deliberately choose responses that will earn influence with Ammon, even if it sometimes means taking a small hit on influence with Zhjaeve.

*Evil* Of Nolaloth

The parallel video for the evil playthrough. Zarathos deliberately chooses dialogue responses that will lose influence with Ammon Jerro and gain influence with Zjhaeve.

*NOTE* Keep Time now runs again, from 85% to 92%. It will halt again at 92% again until the Silver Sword of Gith is reformed. There were supposed to be another mission, to find a Shadow Priest. But this one is very frequently bugged, so I'm rather non-plussed.

Either way the end result is that Ammon reveals the location of Nolaloth's Valley on the World Map.



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