Pillars of Eternity 2 logo


Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
Disable all ads!

Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Royal Deadfire Company Quests: The Brass Empire | Dim Prospects | A Matter of Import | Overgrowth | Clearing Out Crookspur | The Final Maneuver

Overgrowth

    Sayuka

  1. This Quest will trigger once you complete the Quest called A Matter of Import. At that point, you'll have spoken to Fleet Master Okaya in her office at #6 in Sayuka. She now wants you to do something about the coral that is growing out of control and threatening to overtake Sayuka.

  2. Iverra will be in the Workshop, the entrance to which is at #10. She'll reveal the location of Cignath Mor. She will also give you the Diving Equipment.
  3. World Map

  4. Make your way to #45 on the World Map, which is the entrance to Cignath Mor. You'll need the Diving Equipment to make it through and reach #1 on the map of the entrance area.
  5. Cignath Mor Entrance

  6. Kill the Enraged Lagufaeth at #2. The door at #4 leads to the door at #5 on the next level.
  7. Cignath Mor

  8. The door at #17 is the crucial point. You can open it then and there with a Mechanics skill check of 15.

    The alternative is to find the Underwater Dungeon Key at #11 and then use it on the door. You'll have to fight your way through the Enraged Lagufaeth and Enraged Sea Trolls at either #10 or #12 to reach it. The group at #12 also surrounds a Sigil of Atrophy, so come prepared for that if you want to go that way.

  9. An Engwithan machine will be at #18. A combined Arcana check of 10 and Metaphysics check of 6 will reveal its purpose, to channel soul energy into the nearby flora and wildlife. Galawain will command your attention if you select the option to disable it, and demand that you stop. One choice is to go ahead and disable the machine in defiance of the God of the Hunt. Doing so earns reputation with Pallegina but loses it with Xoti.

  10. KrakenGalawain will have a Kraken waiting for you at #3 on the entrance area if you disabled the machine. Unlike its rendition in the first game, it's definitely better to kill off its tentacles before attacking the monster itself. The Kraken itself has a LOT of Health and cannot be killed off quickly. It can also use an ink jet attack that can Blind multiple characters. The tentacles can Stun or knock Prone multiple characters, so that's why I recommend dealing with them first.

    It will leave behind numerous crafting components, along with a helm called the Mask of the Grotto Deep.

  11. The alternative pathway is to fall in with Galawain's request to leave the Engwithan machine in operation, and instead flood Cignath Mor so that nobody can approach the machine again. That involves hitting the switch at the pylons located at points marked #8.

    The area will start to flood in earnest once you've shut down all three pylons. That brings you to a scripted interaction whereby you put on the Diving Equipment and swim for the surface.

    However, a break will manifest in your diving helmet. Either an Athletics check of 10 or a Mechanics check of 9 will allow you to make it the rest of the way to the surface without Injury.

    Now you'll be back on the World Map. Galawain will indicate to you that he's given you a blessing in gratitude for denying anyone else access to his machine.

  12. Return to Fleet Master Okaya. She'll reward you with 1,800cp and a major gain of reputation with the Royal Deadfire Company if you disabled the machine.

    You'll still get the 1,800cp if you left the machine operational, but suffer a moderate loss of reputation with the Royal Deadfire Company. You can regain that reputation loss if you make a Diplomacy check of 8 while explaining yourself to Okaya. It is also at this point that you'll obtain Galawain's permanent blessing, Savage Cunning (Perception +1, +2 Survival).

    Okaya will also tell you to return to Atsura, and thus trigger the Clearing Out Crookspur Quest.

Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!