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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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Tasks:   Act 1 Tasks  |  Act 2 Tasks  |  Act 3 Tasks  |  Caed Nua Tasks  |  White March Part 1 Tasks  |  White March Part 2 Tasks  | 

Act 2 Tasks:   A Call to Court  |  Something Secret  |  The Forgotten  |  Unwanted  |  Hard Feelings  |  The Parable of Wael  |  All Hands on Deck  |  Brave Derrin  |  Clandestine Cargo  |  Missing Sentries  |  Safe Haven  | 

Safe Haven

    Heritage Hill

  1. You will initially arrive at #1 on the Heritage Hill map. The Justiciar at #2 will not open the gate he is standing next to unless:

    • You offer him a bribe.
    • You make a Might check of 18.
    • You drop Wyla's name after having accepted the Missing Sentries task.

    He will indicate that he's heard a woman's voice and some shuffling towards the northeast corner.

  2. The entrance to the Valtas Manor is at #9.

  3. Heritage Hill

  4. You will start off at #1 on the Valtas Manor map.

  5. Valtas DargulsAt #2 you will find members of the Valtas family that are banging on the door trying to get somebody named Saeda to open up. They will attack you on sight.

  6. The door at #3 is locked, but it can be opened through the use of the Mechanics skill.

  7. The chest at #4 has the Valtas Groundskeeper Letter, which hints that a key can be found on a hook near the oven.

  8. There will be a hole in the wall at #6, which is meant to drop the hint that Saeda managed to escape.

  9. The table at #7 has Lord Valtas' Will, which hints that the Valtas family owns a mausoleum nearby.

  10. The hook and oven at #10 indicate that the key is actually missing.

  11. The chest at #12 will have the Valtas Manor Key.

  12. Go back outside to Heritage Hill. At #7 will be the Valtas Mausoleum, where Saeda will be waiting. Benevolent and Clever replies are initially available in response to her initial predicament.

    Honest, Deceptive, Diplomatic and Stoic replies are possible in to her question about what has happened to her family. A Resolve check of 14 or a Perception check of 11 can get her describe events that lead to Heritage Hill becoming an undead zone.

    The conversation ends with her making a run for the gate at #2 of Heritage Hill. She'll be able to make it safely, whether or not you've killed all the undead in Heritage Hill.

  13. Return to the gate at #2. Saeda will point you out to the Justiciar standing guard. The result will be a major gain of reputation with the Knights of the Crucible, and a major gain of reputation with Defiance Bay.



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