When casting this spell and laying his hand upon a creature, the priest causes 1-8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin. Curing is permanent insofar as the creature does not sustain further damage.
Sphere |
: All |
Range |
: Visual range of caster |
Components |
: |
Duration |
: 1 turn |
Casting Time |
: 1 round |
Area of Effect |
: Area of screen |
Saving Throw |
: None |
Spell Level |
: 1 |
This spell discovers emanations of evil from any creature. Any evil creature within the range of the spell will glow red briefly.
Sphere |
: Alteration |
Range |
: Visual range of caster |
Components |
: V,S |
Duration |
: 1 turn |
Casting Time |
: 1 round |
Area of Effect |
: 1 creature |
Saving Throw |
: None |
Spell Level |
: 1 |
This spell causes a feeling of doom to overwhelm the target. For the duration
of the spell, the target receives a -2 penalty to all his rolls, this includes
THAC0 and saving throws. There is no saving throw for this spell.
Sphere |
: Alteration |
Range |
: Visual range of caster |
Components |
: V,S,M |
Duration |
: 1 turn |
Casting Time |
: 4 |
Area of Effect |
: 2o foot radius |
Saving Throw |
: Negates |
Spell Level |
: 1 |
By means of this spell, the caster is able to cause plants in the area of effect to entangle creatures within the area.
The grasses, weeds, bushes, and even trees wrap, twist, and entwine about the creatures, holding them fast for the duration of the spell.
A creature that rolls a successful saving throw vs. spell avoids entanglement. All creatures have a +3 bonus to their saves. An entangled creature can still attack.
Sphere |
: Combat |
Range |
: Sight of caster |
Components |
: V,S |
Duration |
: Special |
Casting Time |
: 4 |
Area of Effect |
: 1 creature |
Saving Throw |
: None |
Spell Level |
: 1 |
By using this spell, the priest can temporarily enchant a small pebble. The magical stone can then be hurled or slung at an opponent. The stone deals 1-4 damage to whomever it hits. The is stone are considered +1 weapons for determining if a creature can be struck (those struck only by magical weapons, for instance), although they do not have any attack or damage bonuses.
PROTECTION FROM EVIL [PRIEST] |
Sphere |
: Protection |
Range |
: Touch |
Components |
: V,S |
Duration |
: 10 rounds |
Casting Time |
: 1 |
Area of Effect |
: 1 creature |
Saving Throw |
: None |
Spell Level |
: 1 |
When this spell is cast, it creates a magical barrier around the
recipient at a distance of one foot. The barrier moves with the
recipient and all attacks made by evil or evilly enchanted creatures
against the protected creature receives a penalty of -2 to each
attack roll, and any saving throws caused by such attacks are made
by the protected creature with a +2 bonus.
Sphere |
: Charm |
Range |
: 10 yards |
Components |
: V,S |
Duration |
: 1 hour |
Casting Time |
: 1 |
Area of Effect |
: 1 creature/4 levels |
Saving Throw |
: Special |
Spell Level |
: 1 |
The priest instills courage in the spell recipient, raising his morale to its highest. The recipient's morale will gradually reset to normal as the duration runs out. If the recipient is affected by magical fear, this spell is negated.
Sphere |
: Protection |
Range |
: 0 |
Components |
: V,S |
Duration |
: 10 rounds |
Casting Time |
: 4 |
Area of Effect |
: Caster |
Saving Throw |
: None |
Spell Level |
: 1 |
When the priest casts a Sanctuary spell, it causes all of his opponents to ignore his existence as if he is invisible. While protected by this spell, the subject cannot take direct offensive action without breaking the spell, but may use non-attack spells or otherwise act in any way that does not violate the prohibition against offensive action. This allows a warded priest to heal wounds, for example, or to Bless himself. He cannot cast spells on other creatures without ending the spell.
Sphere |
: Combat, Plant |
Range |
: Touch |
Components |
: V,S |
Duration |
: 4 rnds +1 rnd/level |
Casting Time |
: 2 |
Area of Effect |
: 1 club |
Saving Throw |
: None |
Spell Level |
: 1 |
This spell enables the caster to create a magical cudgel (Blunt Weapon Proficiency) that has a +1 bonus to its attack roll and inflicts 2d4 points of damage against opponents.