This spell is a more potent version of the cure light wounds spell.
When laying his hand upon a creature, the priest heals 17 points of
wound or other injury damage to the creature's body. This healing
cannot effect noncorporeal, nonliving, or extraplanar creatures.
Sphere |
: Necromantic |
Range |
: Sight of caster |
Components |
: V,S |
Duration |
: 1 turn/level of caster |
Casting Time |
: 1 round |
Area of Effect |
: 1 creature |
Saving Throw |
: None |
Spell Level |
: 4 |
This spell protects the target from all forms of death magic for the duration of the spell.
This includes, but is not limited to, Disintegrate, Power Word Kill, Death Spell and Finger
of Death.
DEFENSIVE HARMONY [PRIEST] |
Sphere |
: Law |
Range |
: Caster |
Components |
: V,S |
Duration |
: 6 rounds |
Casting Time |
: 1 |
Area of Effect |
: 10' radius |
Saving Throw |
: None |
Spell Level |
: 4 |
Defensive Harmony grants affected creatures a defensive bonus by
bestowing an enchanted coordination of their attacks and defenses.
This allows a group of creatures to act as a single unit for a single
battle or encounter. The effect is always centered on the caster,
but affects all those within a 10 foot radius. The affected can
move outside of this after the spell is cast and still enjoy the
benefits of the harmony. While the spell is in effect, each affected
creature gains a +2 bonus to his armor class. This lasts for 10
rounds or until successfully dispelled.
Sphere |
: |
Range |
: Special |
Components |
: V,S |
Duration |
: 3 rnds +1 rnd/level |
Casting Time |
: 4 |
Area of Effect |
: Special |
Saving Throw |
: None |
Spell Level |
: 4 |
When Farsight is cast, the caster is able to view an area of an unexplored
map. After casting the spell, simply click on a section of the map that you
want to view. For the duration of the spell, the caster can spy on that
area, noting creatures and fortifications.
Sphere |
: Charm |
Range |
: Touch |
Components |
: V,S |
Duration |
: 1 turn +1 rnd/level |
Casting Time |
: 5 |
Area of Effect |
: Creature touched |
Saving Throw |
: None |
Spell Level |
: 4 |
While under the effects of this spell, the recipient becomes immune to
anything that limits his movement. This includes the effects of web, hold
person, grease and entangle.
Sphere |
: Protection |
Range |
: None |
Components |
: V,S |
Duration |
: 1 round/level |
Casting Time |
: 6 |
Area of Effect |
: Caster |
Saving Throw |
: None |
Spell Level |
: 4 |
Through this spell, the caster imbues himself with the strength and
skill of a fighter of the same level. The priests strength is set
to 18/00, even if it is normally higher, his THAC0 becomes that of
a fighter of the same level, and he gains 1 temporary hit point for
every level he has attained. This will last for the duration of the
spell or until successfully dispelled.
LESSER RESTORATION [PRIEST] |
Sphere |
: Necromantic |
Range |
: Touch |
Components |
: V,S |
Duration |
: Permanent |
Casting Time |
: 2 |
Area of Effect |
: Target creature |
Saving Throw |
: None |
Spell Level |
: 4 |
When this spell is cast, the life energy level of the recipient is raised.
This reverses any previous life energy level drain of the creature by a
force or monster. The casting of this spell is very draining on the priest
and she will likely require rest immediately after the casting, as it will
cause days worth of fatigue almost instantaneously.
MENTAL DOMINATION [PRIEST] |
Sphere |
: Thought |
Range |
: Sight of caster |
Components |
: V,S |
Duration |
: 8 rounds |
Casting Time |
: 4 |
Area of Effect |
: 1 creature |
Saving Throw |
: Negates |
Spell Level |
: 4 |
When cast upon a subject, he must make a save vs. spell at a -2 penalty in
order to avoid the priest entering his mind. The effects of this spell
are similar to the wizard spell domination, with a few minor differences. Most
notably, this spell gives the priest no access to the subject's thoughts, memory,
or sensory apparatus. The priest simply is able to command the subject to
perform certain tasks or functions during the spell duration. To control the
subject, the priest must be within range and must be able to see the subject.
This control will last until dispelled or for the duration of the spell.
NEGATIVE PLANE PROTECTION [PRIEST] |
Sphere |
: Protection, Necromantic |
Range |
: Touch |
Components |
: V,S |
Duration |
: 5 rounds |
Casting Time |
: 3 |
Area of Effect |
: 1 creature |
Saving Throw |
: None |
Spell Level |
: 4 |
This spell affords the caster or touched creature partial protection from undead
monsters with Negative Energy plane connections (such as vampires) and certain weapons
and spells that drain energy levels. The negative plane protection spell opens a
channel to the Positive Energy plane, possibly offsetting the effect of the negative
energy attack. A protected creature struck by a negative energy attack is
protected against any form of level draining for the duration of the spell. The
protected creature suffers only normal hit point damage from the attack and does not
suffer any drain of experience. This spell cannot be cast on the Negative Energy plane.
NEUTRALIZE POISON [PRIEST] |
Sphere |
: Healing |
Range |
: Touch |
Components |
: V,S |
Duration |
: Instantaneous |
Casting Time |
: 1 |
Area of Effect |
: Creature touched |
Saving Throw |
: None |
Spell Level |
: 4 |
This spell removes all toxins from the body, both natural and magical in
nature. When this spell is cast upon a poisoned individual, it immediately
neutralizes any poison and restores 10 lost hit points. This spell will also
cure any diseases that the target may be suffering from, as well as blindness
and deafness.
Sphere |
: Necromantic |
Range |
: 15 feet |
Components |
: V,S |
Duration |
: 1 turn |
Casting Time |
: 4 |
Area of Effect |
: 1 creature |
Saving Throw |
: Negates |
Spell Level |
: 4 |
Through this spell, the caster can poison victims who fail their save vs. poison.
The effects depend upon the caster's level and are detailed below:
7-9th level: 2d8 + 2/round
10-12th level: 3d8 + 3/round
13-14th level: 4d8 + 4/round
15-16th level: 6d8 + 5/round
17+ level: 8d8 + 6/round
Those who make their saving throws are unaffected.
PROTECTION FROM EVIL 10' RADIUS [PRIEST] |
Sphere |
: Protection |
Range |
: Touch |
Components |
: V,S |
Duration |
: 1 turn/level |
Casting Time |
: 7 |
Area of Effect |
: 10' radius |
Saving Throw |
: None |
Spell Level |
: 4 |
When this spell is cast, all creatures within a 10' radius are affected
individually by 'protection from evil'. It creates a magical barrier
around the recipients at a distance of one foot. The barrier moves
with the recipient and has two major effects: First, all attacks
made by evil or evilly enchanted creatures against the protected
creature receive a penalty of -2 to each attack roll, and second,
any saving throws caused by such attacks are made by the protected
creature with a +2 bonus.
PROTECTION FROM LIGHTNING [PRIEST] |
Sphere |
: Protection, Weather |
Range |
: Touch |
Components |
: V,S |
Duration |
: 5 rounds/level |
Casting Time |
: 7 |
Area of Effect |
: Creature touched |
Saving Throw |
: None |
Spell Level |
: 4 |
When the spell is cast, it confers complete invulnerability to electrical attack such
as magical attacks (lightning bolt, shocking grasp, etc). The protection will last
for the duration of the spell or until successfully dispelled.